Something Good From A Mistake
I accidentally created a pattern that somewhat resembles a fractal in a bug making Battlezone a few days ago.
I accidentally created a pattern that somewhat resembles a fractal in a bug making Battlezone a few days ago.
I was attempting to add a cracked windshield to the player tank in my Battlezone remake built in Javascript. I wanted to built the crack procedurally and it's "working". But it's not very believable as a cracked windshield just yet. I was able to add a pretty cool effect that shakes the screen but, the cracked windshield currently either resembles fractured rock or in many cases modern art.
Many websites have an animation of some kind running on the homepage. My website is no exception however, I like to experiment with different animations and such and I am sure I will want to regularly swap them out. I could simply dump in a new file whenever I want to make a change but, I like to design things that are a little more elegant. Something that might be used by other people in the real world. So, I built this simple module.
Just playing around with using SVG for web animation versus Canvas.
I see some interesting things built using Green Sock that I think I can reproduce myself.
Maybe I will add SVG support as an out-of-the-box feature in Wes Mantooth.
The Spotya! Your Data Manager was a CRM I built in PHP using the Codeigniter framework. It was fully featured allowing customers to view their website analytics as well as create reports, sort and track customers based on their needs and more. The customer could either log into an interface that allowed them to switch between websites or they could view a light version of the interface on their website.
This is a TODO list of tasks for a Javascript web-browser playable version of the classic Atari game Battlezone.
For more information click here.
The game is coming along nicely. I have a playable demo here.
Instructions:
Arrow Keys = Move
The demonstration can be viewed and played with here.
Edit: Version 2.1 here has faces and back-face culling however, I decided to go with a different model format *.vtx because the models are triangles and the format is simpler.
The project can be forked here on GitHub.
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 3 of the programming part of that series.
The task here was to find individual sections of the image that represent islands or land-masses. This way I can target a specific land-mass to be measured and discard the rest. (Ireland, France, The Isle of Mann,...etc).
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 2 of the programming part of that series.
