Wes Mantooth

Wes Mantooth is a game development framework. It's a hobby and a tool for learning to optimize vanilla Javascript. It's not intended for production use and I probably will never actually build a game with it. If I intended to build a web-based game I would likely use Unity. 

Currently Wes Mantooth is coded in Javascript ES5. I would convert it to ES6 except that Grunt does not currently natively support ES6. There is a transpiler available but, I will just stick to ES5 for now.

Find The Length of a Coastline - Programming - Part 3

Sun, 12/17/2017 - 07:56

About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.

This is part 3 of the programming part of that series.

The task here was to find individual sections of the image that represent islands or land-masses. This way I can target a specific land-mass to be measured and discard the rest. (Ireland, France, The Isle of Mann,...etc). 


Sun, 12/10/2017 - 15:55

Inspired by this video I decided to make a good ole' spriograph program. It's true that I was playing around with these types of programs when I was like, 15...well to be fair I guess I started playing around with recursive for loops and writing vectors when I was like ... "8". But, I really didn't have a real understanding on what I was doing until my teen years after taking my first programming classes in junior high. Mr. Jones...Big guy.


Doom Style Simple 3D in Javascript

Tue, 09/12/2017 - 17:04

A LOOOooong time ago...well 2001-2002'ish (I think). I was playing around a lot with Game Maker by Mark Overmars. There was developer named Brent who went by the handle Freegadgets who made a 3D engine Gadget 3D. It was really quite impressive. He started off by simply remaking a simple version of Doom. Over time he expanded it and eventually it used actual 3D polygons. It was loads of fun to build games with it and very easy. It was also a great learning tool. (As with MANY of my old projects I lost most of the games and models I built during this period).

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