Something Good From A Mistake
I accidentally created a fractal in a bug making Battlezone a few days ago.
Wes Mantooth is a game development framework. It's a hobby and a tool for learning to optimize vanilla Javascript. It's not intended for production use and I probably will never actually build a game with it. If I intended to build a web-based game I would likely use Unity.
Currently Wes Mantooth is coded in Javascript ES5. I would convert it to ES6 except that Grunt does not currently natively support ES6. There is a transpiler available but, I will just stick to ES5 for now.
I accidentally created a fractal in a bug making Battlezone a few days ago.
I was attempting to add a cracked windshield to the player tank in my Battlezone remake built in Javascript. I wanted to built the crack procedurally and it's "working". But it's not very believable as a cracked windshield just yet. I was able to add a pretty cool effect that shakes the screen but, the cracked windshield currently either resembles fractured rock or in many cases modern art.
This is a TODO list of tasks for a Javascript web-browser playable version of the classic Atari game Battlezone.
For more information click here.
The game is coming along nicely. I have a playable demo here.
Instructions:
Arrow Keys = Move
The demonstration can be viewed and played with here.
Edit: Version 2.1 here has faces and back-face culling however, I decided to go with a different model format *.vtx because the models are triangles and the format is simpler.
The project can be forked here on GitHub.
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 3 of the programming part of that series.
The task here was to find individual sections of the image that represent islands or land-masses. This way I can target a specific land-mass to be measured and discard the rest. (Ireland, France, The Isle of Mann,...etc).
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 2 of the programming part of that series.
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
Inspired by this video I decided to make a good ole' spriograph program. It's true that I was playing around with these types of programs when I was like, 15...well to be fair I guess I started playing around with recursive for loops and writing vectors when I was like ... "8". But, I really didn't have a real understanding on what I was doing until my teen years after taking my first programming classes in junior high. Mr. Jones...Big guy.
For the longest time I was under the impression that multiple HTML5 canvases would translate to faster performance.