For several years in the early to mid-2000's I was very interested in 3D modelling. I generally used a free program called Anim8or however I did eventually move on to Blender...I still tend to use Anim8or because it's just really simple.
The disappointing thing about these images is that they are all low-resolution. I lost a ton of working files from this era.
These were all done in Flash. I didn't even know what Illustrator was at the time much less knew how to use it. Some of these were professional work for Data Plus Incorporated or contract (Dante's Bar and Fire Grille and Dixie Business park) and others were just for fun.
Just playing around with using SVG for web animation versus Canvas.
I see some interesting things built using Green Sock that I think I can reproduce myself.
Maybe I will add SVG support as an out-of-the-box feature in Wes Manatooth.
Edit: Version 2.1 here has faces and back-face culling however, I decided to go with a different model format *.vtx because the models are triangles and the format is simpler.
The project can be forked here on GitHub.
Surrounding Lake Perris in Southern California near Moreno Valley there are a number of trails that are not exactly fun but, there are a few hills that are challenging and the scenery is rather nice if you enjoy wide open spaces. Often I will ride the various trails until I am nearly exhausted. Then I will ride downhill to the lake. There are restrooms with water fountains. The water is clean and surprisingly cold. Great for refilling your water bottle or camel backpack. After refilling I have on hot summer days taken a dip in the lake.
This stuff used to be so much fun to build...1. I wish I still had all the stuff I built. 2. I wish I was still inspired to do this stuff...Now I sit down, start to do some modeling and in a few minutes I find myself coding or watching a YouTube video...It just doesn't hold my interest as much anymore. This was back in 2008 - 2010 ... ish.
Meh...Maybe some day soon I'll get inspired.
In the late 2000's I was really into 3D animation and making 3D games. I was primarily using a free program called Anim8or. The program saved its files as a readable text file that could easily be edited. Also, to program had some simple methods for morphing model animation. I decided to do a few experiments dynamically creating animation by combining the output of another program I was using at the time Game Maker.