Optimizing Wes Mantooth
The whole idea behind this project has never been to create games. It was really an exercise to optimize my Javascript abilities. Generally at work if I write Javascript it's using jQuery and due to time constraints it can often be quite ugly and not very efficient.
So I built a list of tools I felt would be necessary for a game engine and currently they aren't exactly efficient or easy to use.
For example the multi-canvas example currently can run about 60 objects on screen before it starts to slow down. .. That's terrible.