Wes Mantooth

Wes Mantooth is a game development framework. It's a hobby and a tool for learning to optimize vanilla Javascript. It's not intended for production use and I probably will never actually build a game with it. If I intended to build a web-based game I would likely use Unity. 

Currently Wes Mantooth is coded in Javascript ES5. I would convert it to ES6 except that Grunt does not currently natively support ES6. There is a transpiler available but, I will just stick to ES5 for now.

Doom Style Simple 3D in Javascript

Tue, 09/12/2017 - 17:04

A LOOOooong time ago...well 2001-2002'ish (I think). I was playing around a lot with Game Maker by Mark Overmars. There was developer named Brent who went by the handle Freegadgets who made a 3D engine Gadget 3D. It was really quite impressive. He started off by simply remaking a simple version of Doom. Over time he expanded it and eventually it used actual 3D polygons. It was loads of fun to build games with it and very easy. It was also a great learning tool. (As with MANY of my old projects I lost most of the games and models I built during this period).

Optimizing Wes Mantooth

Fri, 08/04/2017 - 22:13

The whole idea behind this project has never been to create games. It was really an exercise to optimize my Javascript abilities. Generally at work if I write Javascript it's using jQuery and due to time constraints it can often be quite ugly and not very efficient. 

So I built a list of tools I felt would be necessary for a game engine and currently they aren't exactly efficient or easy to use.

For example the multi-canvas example currently can run about 60 objects on screen before it starts to slow down. .. That's terrible.

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