This is a simple demonstration of sprite blitting using HTML5 canvas and Javascript.
I don't think I would suggest this method. It's some old code I wrote several years ago. But, I'm just re-posting some old content intermingled with new content. I will likely post an updated version of this with more modern methods.
This uses sprites from an old game Thog and Jeff I worked on several years ago.
var max_frame = 11600;
var img = "/sites/default/files/2017-06/walk_left.gif";
var sx = 0;
speed = 25;
bool = false;
function walk() {
var a_canvas = document.getElementById("canvas_jeff");
var a_context = a_canvas.getContext("2d");
var jeff = new Image();
jeff.src = img;
jeff.onload = function() {
a_canvas.width = a_canvas.width;
a_context.drawImage(jeff,sx,0,400,300,0,0,400,300);
sx+=400;
if( sx >= max_frame ){ sx = 0; }
if(bool){setTimeout(walk,speed);}
}
}
function left() {
max_frame = 11600;
img = "/sites/default/files/2017-06/walk_left.gif";
if(!bool)start();
}
function right() {
max_frame = 11200;
img = "/sites/default/files/2017-06/walk_right.gif";
if(!bool)start();
}
function stop() {
bool = false;
console.log("stopped");
}
function start() {
console.log("started");
bool = true;
walk();
}
function showValue(newValue) {
speed = document.getElementById("range").innerHTML=newValue;
}
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