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Wes Mantooth Ver 3.0 Proposal (2022)

Sun, 11/27/2022 - 12:27

I plan to get started on this probably in December of 2022

  • Autoload dependencies
  • No more (or at least "less" namespaces ) ... the namespaces will exist for my development but not for usage
  • ES6+ code
  • Piping of the methods
    • i.e. drawrect(x,y,x2,y2).stroke(2).color('#000').fillColor('blue')
  • Reorganize where methods exist in the actual namespaces
  • I would like to write the schema for sublime text to make it easier to use
  • Not sure what else but probably plenty

Optimizing Wes Mantooth

Fri, 08/04/2017 - 22:13

The whole idea behind this project has never been to create games. It was really an exercise to optimize my Javascript abilities. Generally at work if I write Javascript it's using jQuery and due to time constraints it can often be quite ugly and not very efficient. 

So I built a list of tools I felt would be necessary for a game engine and currently they aren't exactly efficient or easy to use.

For example the multi-canvas example currently can run about 60 objects on screen before it starts to slow down. .. That's terrible.

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