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Jeremy Aaron Heminger

Systems Programmer / Web Developer Located in Southern California

Tag: Javascript


Clean Transportation Funding From The MSRC

The MSRC provides funding for clean fuel alternatives primarily in California.  The website required a number of customizations outside of existing modules. I also needed to import 10 years of legacy data and documents. http://cleantransportationfunding.org/ The previous website was built in Expression Engine and was apparently not well received by the employees. Well, at least […]

Spotya! Your Data Manager CRM

The Spotya! Your Data Manager was a CRM I built in PHP using the Codeigniter framework. It was fully featured allowing customers to view their website analytics as well as create reports, sort and track customers based on their needs and more. The customer could either log into an interface that allowed them to switch […]

Nautilus

The Nautilus is a web application I built to run on our intranet, designed to help employees perform various tasks—many of which emulate tasks in DelmiaWorks. The reason for this is that DelmiaWorks user interface can be clunky, limited by the Delphi UI software that the software uses, and in some cases, the workflow to […]

Perceptron

https://github.com/061375/Perceptron This is my version of the video ChatGPT is made from a 100 million of these – The Perceptron, except mine is built in a browser using Vite React I was just going to build a simple interface with no bells and whistles. Basically just take a screenshot from the video but, started fiddling […]

HTML5 Canvas Sprite Blitting

This is a simple demonstration of sprite blitting using HTML5 canvas and Javascript. I don’t think I would suggest this method. It’s some old code I wrote several years ago. But, I’m just re-posting some old content intermingled with new content. I will likely post an updated version of this with more modern methods. This […]

Wes Mantooth

Wes Mantooth is a game development framework. It’s a hobby and a tool for learning to optimize vanilla Javascript. It’s not intended for production use and I probably will never actually build a game with it. If I intended to build a web-based game I would likely use Unity.  Currently Wes Mantooth is coded in […]

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