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Jeremy Aaron Heminger

Systems Programmer / Web Developer Located in Southern California

Tag: Anim8or


Line Drawings For Installation Manual of Process Control Equipment

Way back in the late 1990’s or early 2000’s I created some installation manuals for a line of industrial monitors called the BeeHive series. These were built primarily in Macromedia Flash and a free 3D modelling animation tool called Anim8or. I think I may have also used Swift 3D. I am pretty sure Swift was […]

Game Sprites – Thnog and Jeff

I started working on a game called Thnog and Jeff in like..I dunno, the early 2000’s. The original version was built using the original Game Maker by Mark Overmars. I had several variants that even eventually moved to 3D. The original concept was based off of Earthworm Jim. I think I spent more time on coding the […]

The Day The War Of The Worlds Drove Mechs That Stood Still?

Several years ago I created a mech model in Anim8or for a game I called Mech of War. Simple, RTS style game. Point and click to walk the mech and destroy stuff.  I rendered a version that I was kind of proud of here. Recently I started playing with Blender again and came up with […]

Some Old 3D Animation I Built With Anim8or

This stuff used to be so much fun to build…1. I wish I still had all the stuff I built. 2. I wish I was still inspired to do this stuff…Now I sit down, start to do some modeling and in a few minutes I find myself coding or watching a YouTube video…It just doesn’t […]

Animated Grass Coded Into Anim8or Using Game Maker Language

In the late 2000’s I was really into 3D animation and making 3D games. I was primarily using a free program called Anim8or. The program saved its files as a readable text file that could easily be edited. Also, to program had some simple methods for morphing model animation. I decided to do a few […]

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