
The demonstration can be viewed and played with here.
Edit: Version 2.1 here has faces and back-face culling however, I decided to go with a different model format *.vtx because the models are triangles and the format is simpler.
The project can be forked here on GitHub.
This stuff used to be so much fun to build...1. I wish I still had all the stuff I built. 2. I wish I was still inspired to do this stuff...Now I sit down, start to do some modeling and in a few minutes I find myself coding or watching a YouTube video...It just doesn't hold my interest as much anymore. This was back in 2008 - 2010 ... ish.
Meh...Maybe some day soon I'll get inspired.
In the late 2000's I was really into 3D animation and making 3D games. I was primarily using a free program called Anim8or. The program saved its files as a readable text file that could easily be edited. Also, to program had some simple methods for morphing model animation. I decided to do a few experiments dynamically creating animation by combining the output of another program I was using at the time Game Maker.
The MSRC provides funding for clean fuel alternatives primarily in California.
The website required a number of customizations outside of existing modules. I also needed to import 10 years of legacy data and documents.
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 3 of the programming part of that series.
The task here was to find individual sections of the image that represent islands or land-masses. This way I can target a specific land-mass to be measured and discard the rest. (Ireland, France, The Isle of Mann,...etc).
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.
This is part 2 of the programming part of that series.
About a week ago I wrote an article where I hypothesized that I could find the length of a coast-line using an algorithm based on a map or satellite image.

Inspired by this video I decided to make a good ole' spriograph program. It's true that I was playing around with these types of programs when I was like, 15...well to be fair I guess I started playing around with recursive for loops and writing vectors when I was like ... "8". But, I really didn't have a real understanding on what I was doing until my teen years after taking my first programming classes in junior high. Mr. Jones...Big guy.
So, I was watching a Numberfile video on YouTube about finding the length of the British coast line.
The end conclusion in the video was that mathematically, it was impossible.
In the comments another poster suggested that a physicist would simply lay down a string along the coast and stretch it out to measure it as a single line.
Well, this got me to thinking about how I might approach this as a programmer.
